Showing posts with label Spirits of Serpentine. Show all posts
Showing posts with label Spirits of Serpentine. Show all posts

March Mutant 5: Spirits of Serpentine (seconds)

In this Spirits of Serpentine puzzle, the clues represent the second number encountered in the direction of the arrow, rather than the first; if only one number or no numbers are encountered before the edge of the grid or the nearest black cell (whichever is closer), then the clue is 0. The rules are otherwise unchanged.

Monday Mutant 99: Spirits of Serpentine (seconds)

In this Spirits of Serpentine puzzle, the clues represent the second number encountered in the direction of the arrow, rather than the first; if only one number or no numbers are encountered before the edge of the grid or the nearest black cell (whichever is closer), then the clue is 0. The rules are otherwise unchanged.
I forgot to mention this when it was more current, but my third Square Root of Minus Garfield strip is now online. Check it out.

Monday Mutant 90: Spirits of Serpentine (torus)

In this Spirits of Serpentine puzzle, the grid is a torus; the left and right edges "wrap around" as shown, as do the top and bottom edges. The rules are otherwise unchanged.
Oops. . . I forgot to schedule this post for Monday, so you get it early! :)

Be sure to vote!

Monday Mutant 52: Spirits of Serpentine (cipher)

In this Spirits of Serpentine puzzle, most of the given numbers have been replaced by letters; all instances of a particular letter represent the same number, but two different letters must represent different numbers. The rules are otherwise unchanged.
The two given numbers look very similar to the letters S and O; if you find yourself confused, just remember that the only letters in this puzzle are the ones in the word BANKER.

Puzzle 456: Spirits of Serpentine 2

No comment.
 

Puzzle 455: Spirits of Serpentine 1

No comment.

Rules -- Spirits of Serpentine

Spirits of Serpentine was invented by the Japanese puzzle company Nikoli (under the name Hebi-Ichigo) in early 2009.
1. Locate several snakes in the white cells of the grid. Each snake consists of five cells, numbered 1 (the head) through 5 (the tail). Consecutively numbered cells within a snake must share an edge.
2. No two snakes may overlap or share an edge.
3. No snake may see another snake. A snake's eyes are on the side of its head opposite the number 2 cell. It can only see in that direction, in a straight line, up to the edge of the grid or the nearest black cell (whichever is closer). (See this illustrated example.)

4. A cell containing a number and an arrow represents the first number encountered in the row or column pointed at by the arrow, up to the edge of the grid or the nearest black cell (whichever is closer). A 0 means that no snake is encountered in this area.

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