Showing posts with label Quad-Wrangle. Show all posts
Showing posts with label Quad-Wrangle. Show all posts

Puzzle 606: Quad-Wrangle 27

In just a few days, on May 26, I will hold a drawing to see who wins a copy of Battle of LITS! If you have a BoardGameGeek account, tip some GeekGold to earn some raffle entries and potentially win! The tips have reached 300 GeekGold, so here's a puzzle! Will they reach 400, 500, 600, or even 676 in such a short period of time? I doubt it, but you could always surprise me.

Monday Mutant 105: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.

March Mutant 16: Polyominous / Quad-Wrangle (non-consecutive)

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) Additionally, no two horizontally or vertically adjacent cells may contain two consecutive numbers.

March Mutant 8: Polyominous / Quad-Wrangle (cipher)

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) Additionally, the given numbers have been replaced by letters; all instances of a particular letter represent the same number, but two different letters must represent different numbers.

March Mutant 7: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.

Puzzle 528: Quad-Wrangle 24

Remember when I said "Hopefully I'll have more to say about my next 31x45 puzzle"? Well, I do!

This puzzle is devoted to groza528, a longtime fan who has encouraged me in so, so many ways – not the least of which was his decision to support me financially in the LiveJournal era of my logicsmithing "career", back when I decided to experimentally charge for access to my next 100 puzzles. groza528 actually sent me a check for four times what I was asking for, requesting access to the next 200 puzzles for himself and for a friend! I remain touched by this simple gesture of paying me money. Thank you so much, groza528.
(click to enlarge)

Monday Mutant 88: Quad-Wrangle / Battleships

Ten ships (as indicated below the grid: one four-cell ship, two three-cell ships, three two-cell ships, and four one-cell ships) are hidden in the grid. The ships may be rotated from the orientations shown, but may not overlap or occupy cells which share a corner or an edge. The cells which do not contain ships must be divided into rectangles according to the rules of Quad-Wrangle.

Monday Mutant 87: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.
Better late than never.

Monday Mutant 81: Polyominous / Quad-Wrangle

In this Polyominous puzzle, every region must be shaped like a rectangle. (Thus, the puzzle is similar to a Quad-Wrangle puzzle, but without the restriction that every region must contain exactly one number, and with the restriction that regions with the same area may not share an edge.) The rules are otherwise unchanged.
I constructed three Shikaku Fillomino puzzles for Fillomino-Fillia, of which this puzzle was considered by me to be the median in difficulty level. I didn't think it was possible to make a Shikaku Fillomino much harder than this one; MellowMelon proved me to be dreadfully wrong, and my hardest puzzle was relegated to being a preview as a result.

Fillomino-Fillia Preview Series: Shikaku Fillomino

This is a Shikaku Fillomino (AKA Polyominous). In addition to the usual rules, every polyomino must be shaped like a rectangle.
Answer entry: Enter the units digits of each square in the marked rows and columns, from left to right for rows and from top to bottom for columns.

Highlight to see the answer: 1545342144 2212444444

Puzzle 490: Quad-Wrangle 20

After you're done wrangling these quadrangles (or before, if you wish), check out this quad-run of the first four Super Mario Bros. games (including the game known as Super Mario Bros. 2 in Japan and The Lost Levels elsewhere). This quad-run aims to beat all four games using the exact same series of button presses. As a tool-assisted run, this series of button presses was not achieved by a person playing the game in real time as the games were meant to be played, but through the use of emulators with savestates, slowdown, frame advance, and other tools; see this topic for more information before crying "hax!" or "cheater!".

Monday Mutant 70: The Inner Limits / Quad-Wrangle (cipher)

In the The Inner Limits puzzle on the left and in the Quad-Wrangle puzzle on the right, the given numbers have been replaced by letters; all instances of a particular letter represent the same number, but two different letters must represent different numbers. (This applies whether the letters are in the same grid or not.) The rules are otherwise unchanged.

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