Ten ships (as indicated below the grid: one four-cell ship, two three-cell ships, three two-cell ships, and four one-cell ships) are hidden in the grid. The ships may be rotated from the orientations shown, but may not overlap or occupy cells which share a corner or an edge. A cell containing a number and an arrow represents how many of the cells in the row or column pointed at by the arrow contain ships, but may not itself contain a ship. All cells which do not contain a numbered arrow clue or a ship must be connected in a single loop of horizontal and vertical lines which doesn't cross itself or branch off, as in a Straight and Arrow puzzle. Locate the ships and draw the loop.
To my knowledge, Thomas Snyder was the first puzzlesmith to combine these two puzzle types.
Monday Mutant 20: Straight and Arrow / Battleships
Labels:
Battleships,
Monday Mutants,
Straight and Arrow
Blog Archive
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2010
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May
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- Monday Mutant 20: Straight and Arrow / Battleships
- Puzzle 409: Circumnavi-Gates 12
- Evil Zinger 16: Process of Illumination (cipher)
- Evil Zinger 15: Fencing Match (liars)
- Evil Zinger 14: Polyominous (cipher)
- Evil Zinger 13: Pearls of Wisdom (total)
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- Evil Zinger 11: Polyominous (just one cell)
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- Evil Zinger 9: Battleships
- My 23rd birthday cake!
- Monday Mutant 19: Process of Illumination / Battle...
- Puzzle 408: Pearls of Wisdom 41
- Puzzle 407: Straight and Arrow 29
- Monday Mutant 18: Battleships
- Monday Mutant 17: Battleships
- Puzzle 406: Tetra Firma 26
- Monday Mutant 16: Polyominous (cipher)
- Puzzle 405: Process of Illumination 31
- My 22nd birthday cake redux!
- Puzzle 404: Polyominous 39
- Puzzle 403: Process of Illumination 30
- Puzzle 402: Room and Reason 25
- Monday Mutant 15: Blackbarrier Jam (domino)
- Puzzle 401: Blackbarrier Jam 14
- Puzzle 400: Fencing Match 42
- Puzzle 399: Straight and Arrow 28
- Puzzle 398: Pearls of Wisdom 40
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May
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